Enzymes characterization, articles discovered differed quite a bit relating to parameters analyzed. The

Aus KletterWiki
Wechseln zu: Navigation, Suche

Predicting the effect of interactive video bikes on physical exercise adherence: An efficacy trial. Ous approaches, we didn't pool the study final results for this Psychol Overall health Med. 2009;14(six):631?0. Monedero J, Lyons EJ, O'Gorman DJ. Interactive video game cycling results in higher energy expenditure and is much more enjoyable than conventional workout in adults. Plos One particular. 2015;ten(three), e0118470. Lyons EJ, Tate DF, Ward DS, Ribisl KM, Bowling JM, Kalyanaraman S. Engagement, enjoyment, and power expenditure throughout active video game play. Wellness Psychol. 2013. Braun V, Clarke V. Employing thematic analysis in psychology. Qual Res Psychol. 2006;3(2):77?01. Vandelanotte C, De Bourdeaudhuij I. Acceptability and feasibility of a computer-tailored physical activity intervention working with stages of transform: project FAITH. Overall health Educ Res. 2003;18(three):304?7. Vandelanotte C, De Bourdeaudhuij I, Brug J. Acceptability and feasibility of an interactive computer-tailored fat intake intervention in Belgium. Health Promot Int. 2004;19(four):463?0. Lyons EJ, Tate DF, Ward DS. The far better the story, the bigger the serving: narrative transportation increases snacking for the duration of screen time within a randomized trial. Int J Behav Nutr Phys Act.Duda JL. Photos of exercising: Exploring the links amongst exercise imagery use, autonomous andLyons et al. BMC Cancer (2016) title= bcr-2013-202552 16:Web page 17 of48.49.50.51. 52. 53.54.55.56.57. 58. 59.60.61.62. 63.64.65.66. 67.68. 69. 70.71. 72.controlled motivation to exercise, and workout intention and behavior. Psychol Sport Exerc. 2012;13(two):133?1. Klimmt C, Hefner D, Vorderer P, Roth C, Blake C. Identification with video game characters as automatic shift of self-perceptions. Media Psychol. 2010; 13(4):323?eight. Przybylski AK, Weinstein N, Murayama K, Lynch MF, Ryan RM. The ideal self at play: the appeal of video games that let you be all you'll be able to be. Psychol Sci. 2012;23(1):69?6. Hefner D, Klimmt C, Vorderer P. Identification with all the player character as determinant of video game enjoyment. Entertainment Computing - ICEC 2007. 2007;4740:39?8. Kaufman GF, Libby LK. Changing beliefs and behavior by means of experiencetaking. J Pers Soc Psych. 2012;103(1):1?9. de Graaf A, Hoeken H, Sanders J, Beentjes JWJ. Identification as a mechanism of narrative persuasion. Comm Res. 2012;39(6):802?three. Murphy ST, Frank LB, Chatterjee JS, Baezconde-Garbanati L. Narrative versus nonnarrative: the part of identification, transportation, and emotion in decreasing well being disparities. J Commun. 2013;63(1):116?7. Moyer-Guse E, Nabi RL. Explaining the effects of narrative in an entertainment television plan: overcoming resistance to persuasion. Hum Commun Res. title= AJPH.2015.302719 2010;36(1):26?2. Pavlas D, Jentsch F, Salas E, Fiore SM, Sims V. The play practical experience scale: improvement and validation of a measure of play. Hum Variables. 2012;54(2):214?5. Stenros J. In defence of a magic circle: the social and mental boundaries of play. In: Proceedings of DiGRA Nordic 2012 Conference: Neighborhood and Worldwide ames in Culture and Society: 2012. 2012. Lyons EJ. Cultivating engagement and enjoyment in exergames working with feedback, challenge, and rewards.Duda JL. Pictures of exercising: Exploring the links in between physical exercise imagery use, autonomous andLyons et al.